Here is a face mesh with adjusted blendshapes. You can adjust the blendshapes of the model to create interesting face morph effects. You can use the default Face Paint or create a new Face Paint material by clicking the Add button > Material > Face Paint in the Assets panel. It is automatically assigned to 3D Face.įace Paint is a built-in material that comes with 3D Face. You will edit the face material, in addition to the texture.Īfter you add a 3D Face object, a Face Paint material is generated in the Material folder in the Assets panel. In this example, you’ll learn how to make a simple 3D face mask with a customized pattern. The 3D Face object is made up of the following components, found in the Inspector panel: The 3D Face object can be used in conjunction with other components to create a 3D face mask, morph the face into another shape, and create a face swap effect. In the following sections, you’ll learn how to configure these components to make 3D face effects. When creating a 3D Face object, a Mesh Renderer component and a 3D Face Binding component are added by default. You cannot modify the Transform component of a 3D Face object because it is tracking your face.
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